I didn't replaced the whole Callback_PlayerDamage function. Just added your code. But this is always displays "distance so long" no matter how far I shoot the enemy player.

I want to display the "distance so long" message if the player shoot away more than 1 meter from itself no matter if hitting the enemy or no.

One more question: Why I can't hit custom models? I can hit and kill the default american,german,russian, etc models... but if the enemy is choose for ex.: a brush model (e.g. brush_egypt_desert_1) I can't hit and kill him.