I may be wrong, but is Callback_PlayerConnect called every time a round is started, or not?
Because, when I put a method at this level, every time he starts a round (sd), he executes what is there after waittill ("connected") and not only when the player connects to the server.
My scripts are configured inside a zPAM207.
Thanks for understanding, I will try to run and return with information.
Thank you.