add a anglestoup(origin1.angles) at the end of your playloopedfx:
That should fix the upside down stuff.PHP Code:
playLoopedFx(level._effect["dog"], delay, origin1.origin, dist, anglesToForward(origin1.angles), anglesToUp(origin1.angles));
add a anglestoup(origin1.angles) at the end of your playloopedfx:
That should fix the upside down stuff.PHP Code:
playLoopedFx(level._effect["dog"], delay, origin1.origin, dist, anglesToForward(origin1.angles), anglesToUp(origin1.angles));
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
pollo (1st August 2020)
yea I tried it too but still the same :/
What about using this instead:
PHP Code:
playLoopedFx(level._effect["dog"], delay, origin1.origin, dist, anglesToForward(origin1.angles), (0, 0, 1));
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
kung foo man (3rd August 2020),pollo (2nd August 2020)