Quote Originally Posted by serthy View Post
You can play .roq files, like the CoD2 intro sequence when you first start the game, but only fullscreen.

You can use alias-textures to play 'videos' or more gifs.
However you have to export every frame of the video into such an aliax texture.
I've done it with something like 144p resolution or even smaller, as these textures grow really big really fast.

It its possible - yes, but not really practical.
Yeah, I know it is possible to play a full-screen .roq video and back in time I used a similar technique of playing gifs, exporting every frame and playing with hide() show() in script (maybe you mean the same with the aliax? ).

The idea is to play a .roq looping on a surface, eg. make a case texture similar to the water one, and somehow with asset manager, link it with the shader above that plays the .roq video in-game. Because as you rightly say using a lot of images is unpractical and makes the map fat.

Thanks for the reply