add a anglestoup(origin1.angles) at the end of your playloopedfx:
That should fix the upside down stuff.PHP Code:
playLoopedFx(level._effect["dog"], delay, origin1.origin, dist, anglesToForward(origin1.angles), anglesToUp(origin1.angles));
add a anglestoup(origin1.angles) at the end of your playloopedfx:
That should fix the upside down stuff.PHP Code:
playLoopedFx(level._effect["dog"], delay, origin1.origin, dist, anglesToForward(origin1.angles), anglesToUp(origin1.angles));
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
pollo (1st August 2020)