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Thread: Deathrun spawns

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  1. #1
    ... connecting
    Join Date
    Jul 2012
    Posts
    1
    Thanks
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    Thanked 2 Times in 1 Post
    main()
    {

    entTransporter = getentarray("teleporta","targetname");
    if(isdefined(entTransporter))
    {
    for(lp=0;lp<entTransporter.size;lp=lp+1)
    entTransporter[lp] thread Transporter1();
    }
    }

    Transporter1()
    {
    entTarget = getent(self.target, "targetname");
    while(1)
    {
    self waittill("trigger", player);

    wait (0.00000000000000000000000000000000000000000000000 0000000000001);
    if(player.pers["team"] == "axis")
    {
    player setorigin(entTarget.origin);
    player setplayerangles(entTarget.angles);
    }
    wait (0.00000000000000000000000000000000000000000000000 0000000000001);
    }
    }


    THIS IS MY AXIS SCRIPT IF U WANT U CAN USE IT ( THIS SCRIPT TELEPORT AXIS TO PLACE WHERE U PASTE ORIGIN )

  2. The Following 2 Users Say Thank You to BaX Meow For This Useful Post:

    Killer.Pro (7th August 2012),kung foo man (6th August 2012)

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