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14th April 2020, 14:52
#1
Sergeant
I don't know what mod that 'killingspree' sound is from, but usually you have to call the sound via script somehow, otherwise it is not playing.
If you have a mod, you need to merge the *.gsc files, such that it is a single mod, otherwise the mod gets overwritten in alphabetical order.
When you already took care of this and there is still no sound, I remember I had similar issues with the soundaliases back in the day and tried until everything worked.
Your sound files and the soundalias need to be in a .iwd file that gets downloaded by the client (iirc).
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14th April 2020, 15:02
#2
Sorry for my bad english. What i wanted to say is that i'm able to play sound that i found in a killingspree mod via script but whenever i add some new sounds to the sound folder then to soundaliases i edit the csv file and add the reference to the .mp3, calling it from the script doesnt work.. but only for the new sounds added
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14th April 2020, 16:17
#3
Sergeant
Yeah, okay. Unfortunately I cant help you with that, as I dont remember this part.
In the past I had similar trouble getting sound to work, sometimes it was a faulty soundalias or a different audio format/encoding altogether that didnt work.
Maybe go step by step until it breaks down: change an existing soundfiles name etc.
If custom sounds arent loaded, maybe your soundalias isnt read in the first place?
You could place it inside an iwd with 'zzz_' prefix, as these getting loaded last and should override the stock ones.
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