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Thread: [COD2] Waypoints

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  1. #1
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    Thank you Voron for your effort to provide an definitive answer. Guess I was too lazy, I spawned up to 20 harcoded waypoints without a problem. Should have done more before asking here . Anyway I did some additional testing.

    So like Voron said, you can spawn up to 32 HUD elements on the screen at the same time. Note that a few of this 32 total are used by the game itself. I don't think menu scripts are a part of this, as you can draw an additional 29 elements on the screen in DM. The game clock definitely takes up 1 of the 32 available HUD elements. Let's say there are a few unrendered elements left, like the respawn text, and consider other gametypes that uses additional HUD elements. A total of 20 free to use HUD elements would be a safe bet. Unlike objectives, the game doesn't crash if you try to draw more than 32 HUD elements on the screen. It rather just show 32 simultaneous elements and queues the excess elements. These excess elements will be shown if one or more of the visible HUD elements gets destroyed. However, you can't rely on this mechanism. It does behave like a queue most of the time, but sometimes a visible element will just disappear for an new excess element to be shown. Also critical game elements (like objectives) will also be queued in some scenarios if you draw too much elements on the screen.

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    kung foo man (20th April 2020)

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