I don’t see the point in fixing this, the server works fine and in developer 0.
If you fear for debugging script errors then use libcod:
https://github.com/damage99/libcod/b...bcod.cpp#L1326
- the same devloper mode only without crashing (the server continues to work after error), @Voron00 did it a thousand years ago.
https://github.com/damage99/libcod/b...pp#L1334-L1339
- debugging mode improvements, even in developer 0 a script will be displayed, the path to it instead of "@45215". Some errors simply will not appear (errors comparing undefined with the bool / int / string and etc)
But if your mod and card are not designed for each other, then libcod no help