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Thread: How to Fix CoD 2 Master Server!!! [Tutorial for 1.3]

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    How to Fix CoD 2 Master Server!!! [Tutorial for 1.3]

    Hello guys! Finally, I was able to fix problems with the master server.

    Here is a link for servercache.dat just paste it into yours cod2 directory!

    https://drive.google.com/open?id=1NC...ZBPgo2ut8E08zB
    Last edited by Prawy; 6th May 2019 at 11:03.

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    Sergeant maxdamage99's Avatar
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    this is a joke?

    it's just a server list dump, not a solution?!
    Last edited by maxdamage99; 6th May 2019 at 12:39.
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

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    Quote Originally Posted by maxdamage99 View Post

    this is a joke?

    it's just a server list dump, not a solution?!
    Tell me if you have a better solution for now?

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    Quote Originally Posted by bulent View Post
    Tell me if you have a better solution for now?
    Yeah DamaGe you're so sceptic

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    Sergeant maxdamage99's Avatar
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    Quote Originally Posted by bulent View Post
    Tell me if you have a better solution for now?
    I do not play at all and do not know that there is a problem, therefore, for me from the point of view of an “observer,” FIX is a global and common solution to the problem.
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

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    Sergeant maxdamage99's Avatar
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    Quote Originally Posted by Prawy View Post
    Yeah DamaGe you're so sceptic
    Strange to be rude to the person to whom you recently asked for help)
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

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    Nah i'm not rude

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    @maxdamage99

    is there a way to change the cod2mp_s game executable to fetch a third master?

    I managed to upload a master and it worked perfectly, the servers go to list in the first minute.

    I was able to emulate a master list using the codremaster.

    https://github.com/schwarz/codremaster

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    kung foo man (20th May 2019)

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    Quote Originally Posted by caldas View Post
    @maxdamage99

    is there a way to change the cod2mp_s game executable to fetch a third master?

    I managed to upload a master and it worked perfectly, the servers go to list in the first minute.

    I was able to emulate a master list using the codremaster.

    https://github.com/schwarz/codremaster
    Easier to just edit a hosts file instead. Nice find though, but since all servers and clients gonna need to either edit hosts or hack the binary, its hardly an ideal solution.
    sudo apt-get rekt

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    Sergeant maxdamage99's Avatar
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    If masterserver will die finally, can try implement a custom master server, but this means presence a altered (modified) version of the game on client or registering your server manually. I have such an idea and it is realizable, but the question is in its necessity (will it be used).

    Perhaps an incorrect example: CoD4X work like that, but there absolutely everything is redone.
    Last edited by maxdamage99; 27th May 2019 at 07:24.
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

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