Results 1 to 9 of 9

Thread: Force player action

Hybrid View

Previous Post Previous Post   Next Post Next Post
  1. #1
    ... connecting
    Join Date
    Aug 2018
    Posts
    8
    Thanks
    0
    Thanked 1 Time in 1 Post
    And how do i call them?
    Where do I find the BGevent names?

    Remember that i dont want to do it through the ClientCmd menu.

  2. #2
    Sergeant maxdamage99's Avatar
    Join Date
    Aug 2014
    Location
    Russia
    Posts
    458
    Thanks
    79
    Thanked 122 Times in 101 Posts
    Quote Originally Posted by Viking View Post
    And how do i call them?
    Where do I find the BGevent names?

    Remember that i dont want to do it through the ClientCmd menu.
    https://github.com/damage99/libcod/b...tions.hpp#L399
    or
    Code:
    typedef enum
    {
    	EV_NONE = 0,
    	EV_FOOTSTEP_RUN_DEFAULT,
    	EV_FOOTSTEP_RUN_BARK,
    	EV_FOOTSTEP_RUN_BRICK,
    	EV_FOOTSTEP_RUN_CARPET,
    	EV_FOOTSTEP_RUN_CLOTH,
    	EV_FOOTSTEP_RUN_CONCRETE,
    	EV_FOOTSTEP_RUN_DIRT,
    	EV_FOOTSTEP_RUN_FLESH,
    	EV_FOOTSTEP_RUN_FOLIAGE,
    	EV_FOOTSTEP_RUN_GLASS,
    	EV_FOOTSTEP_RUN_GRASS,
    	EV_FOOTSTEP_RUN_GRAVEL,
    	EV_FOOTSTEP_RUN_ICE,
    	EV_FOOTSTEP_RUN_METAL,
    	EV_FOOTSTEP_RUN_MUD,
    	EV_FOOTSTEP_RUN_PAPER,
    	EV_FOOTSTEP_RUN_PLASTER,
    	EV_FOOTSTEP_RUN_ROCK,
    	EV_FOOTSTEP_RUN_SAND,
    	EV_FOOTSTEP_RUN_SNOW,
    	EV_FOOTSTEP_RUN_WATER,
    	EV_FOOTSTEP_RUN_WOOD,
    	EV_FOOTSTEP_RUN_ASPHALT,
    	EV_FOOTSTEP_WALK_DEFAULT,
    	EV_FOOTSTEP_WALK_BARK,
    	EV_FOOTSTEP_WALK_BRICK,
    	EV_FOOTSTEP_WALK_CARPET,
    	EV_FOOTSTEP_WALK_CLOTH,
    	EV_FOOTSTEP_WALK_CONCRETE,
    	EV_FOOTSTEP_WALK_DIRT,
    	EV_FOOTSTEP_WALK_FLESH,
    	EV_FOOTSTEP_WALK_FOLIAGE,
    	EV_FOOTSTEP_WALK_GLASS,
    	EV_FOOTSTEP_WALK_GRASS,
    	EV_FOOTSTEP_WALK_GRAVEL,
    	EV_FOOTSTEP_WALK_ICE,
    	EV_FOOTSTEP_WALK_METAL,
    	EV_FOOTSTEP_WALK_MUD,
    	EV_FOOTSTEP_WALK_PAPER,
    	EV_FOOTSTEP_WALK_PLASTER,
    	EV_FOOTSTEP_WALK_ROCK,
    	EV_FOOTSTEP_WALK_SAND,
    	EV_FOOTSTEP_WALK_SNOW,
    	EV_FOOTSTEP_WALK_WATER,
    	EV_FOOTSTEP_WALK_WOOD,
    	EV_FOOTSTEP_WALK_ASPHALT,
    	EV_FOOTSTEP_PRONE_DEFAULT,
    	EV_FOOTSTEP_PRONE_BARK,
    	EV_FOOTSTEP_PRONE_BRICK,
    	EV_FOOTSTEP_PRONE_CARPET,
    	EV_FOOTSTEP_PRONE_CLOTH,
    	EV_FOOTSTEP_PRONE_CONCRETE,
    	EV_FOOTSTEP_PRONE_DIRT,
    	EV_FOOTSTEP_PRONE_FLESH,
    	EV_FOOTSTEP_PRONE_FOLIAGE,
    	EV_FOOTSTEP_PRONE_GLASS,
    	EV_FOOTSTEP_PRONE_GRASS,
    	EV_FOOTSTEP_PRONE_GRAVEL,
    	EV_FOOTSTEP_PRONE_ICE,
    	EV_FOOTSTEP_PRONE_METAL,
    	EV_FOOTSTEP_PRONE_MUD,
    	EV_FOOTSTEP_PRONE_PAPER,
    	EV_FOOTSTEP_PRONE_PLASTER,
    	EV_FOOTSTEP_PRONE_ROCK,
    	EV_FOOTSTEP_PRONE_SAND,
    	EV_FOOTSTEP_PRONE_SNOW,
    	EV_FOOTSTEP_PRONE_WATER,
    	EV_FOOTSTEP_PRONE_WOOD,
    	EV_FOOTSTEP_PRONE_ASPHALT,
    	EV_JUMP_DEFAULT,
    	EV_JUMP_BARK,
    	EV_JUMP_BRICK,
    	EV_JUMP_CARPET,
    	EV_JUMP_CLOTH,
    	EV_JUMP_CONCRETE,
    	EV_JUMP_DIRT,
    	EV_JUMP_FLESH,
    	EV_JUMP_FOLIAGE,
    	EV_JUMP_GLASS,
    	EV_JUMP_GRASS,
    	EV_JUMP_GRAVEL,
    	EV_JUMP_ICE,
    	EV_JUMP_METAL,
    	EV_JUMP_MUD,
    	EV_JUMP_PAPER,
    	EV_JUMP_PLASTER,
    	EV_JUMP_ROCK,
    	EV_JUMP_SAND,
    	EV_JUMP_SNOW,
    	EV_JUMP_WATER,
    	EV_JUMP_WOOD,
    	EV_JUMP_ASPHALT,
    	EV_LANDING_DEFAULT,
    	EV_LANDING_BARK,
    	EV_LANDING_BRICK,
    	EV_LANDING_CARPET,
    	EV_LANDING_CLOTH,
    	EV_LANDING_CONCRETE,
    	EV_LANDING_DIRT,
    	EV_LANDING_FLESH,
    	EV_LANDING_FOLIAGE,
    	EV_LANDING_GLASS,
    	EV_LANDING_GRASS,
    	EV_LANDING_GRAVEL,
    	EV_LANDING_ICE,
    	EV_LANDING_METAL,
    	EV_LANDING_MUD,
    	EV_LANDING_PAPER,
    	EV_LANDING_PLASTER,
    	EV_LANDING_ROCK,
    	EV_LANDING_SAND,
    	EV_LANDING_SNOW,
    	EV_LANDING_WATER,
    	EV_LANDING_WOOD,
    	EV_LANDING_ASPHALT,
    	EV_LANDING_PAIN_DEFAULT,
    	EV_LANDING_PAIN_BARK,
    	EV_LANDING_PAIN_BRICK,
    	EV_LANDING_PAIN_CARPET,
    	EV_LANDING_PAIN_CLOTH,
    	EV_LANDING_PAIN_CONCRETE,
    	EV_LANDING_PAIN_DIRT,
    	EV_LANDING_PAIN_FLESH,
    	EV_LANDING_PAIN_FOLIAGE,
    	EV_LANDING_PAIN_GLASS,
    	EV_LANDING_PAIN_GRASS,
    	EV_LANDING_PAIN_GRAVEL,
    	EV_LANDING_PAIN_ICE,
    	EV_LANDING_PAIN_METAL,
    	EV_LANDING_PAIN_MUD,
    	EV_LANDING_PAIN_PAPER,
    	EV_LANDING_PAIN_PLASTER,
    	EV_LANDING_PAIN_ROCK,
    	EV_LANDING_PAIN_SAND,
    	EV_LANDING_PAIN_SNOW,
    	EV_LANDING_PAIN_WATER,
    	EV_LANDING_PAIN_WOOD,
    	EV_LANDING_PAIN_ASPHALT,
    	EV_FOLIAGE_SOUND,
    	EV_STANCE_FORCE_STAND,
    	EV_STANCE_FORCE_CROUCH,
    	EV_STANCE_FORCE_PRONE,
    	EV_STEP_VIEW,
    	EV_ITEM_PICKUP,
    	EV_AMMO_PICKUP,
    	EV_NOAMMO,
    	EV_EMPTYCLIP,
    	EV_EMPTY_OFFHAND,
    	EV_RESET_ADS,
    	EV_RELOAD,
    	EV_RELOAD_FROM_EMPTY,
    	EV_RELOAD_START,
    	EV_RELOAD_END,
    	EV_RAISE_WEAPON,
    	EV_PUTAWAY_WEAPON,
    	EV_WEAPON_ALT,
    	EV_PULLBACK_WEAPON,
    	EV_FIRE_WEAPON,
    	EV_FIRE_WEAPONB,
    	EV_FIRE_WEAPON_LASTSHOT,
    	EV_RECHAMBER_WEAPON,
    	EV_EJECT_BRASS,
    	EV_MELEE_SWIPE,
    	EV_FIRE_MELEE,
    	EV_PREP_OFFHAND,
    	EV_USE_OFFHAND,
    	EV_SWITCH_OFFHAND,
    	EV_BINOCULAR_ENTER,
    	EV_BINOCULAR_EXIT,
    	EV_BINOCULAR_FIRE,
    	EV_BINOCULAR_RELEASE,
    	EV_BINOCULAR_DROP,
    	EV_MELEE_HIT,
    	EV_MELEE_MISS,
    	EV_FIRE_WEAPON_MG42,
    	EV_FIRE_QUADBARREL_1,
    	EV_FIRE_QUADBARREL_2,
    	EV_BULLET_TRACER,
    	EV_SOUND_ALIAS,
    	EV_SOUND_ALIAS_AS_MASTER,
    	EV_BULLET_HIT_SMALL,
    	EV_BULLET_HIT_LARGE,
    	EV_SHOTGUN_HIT,
    	EV_BULLET_HIT_AP,
    	EV_BULLET_HIT_CLIENT_SMALL,
    	EV_BULLET_HIT_CLIENT_LARGE,
    	EV_GRENADE_BOUNCE,
    	EV_GRENADE_EXPLODE,
    	EV_ROCKET_EXPLODE,
    	EV_ROCKET_EXPLODE_NOMARKS,
    	EV_CUSTOM_EXPLODE,
    	EV_CUSTOM_EXPLODE_NOMARKS,
    	EV_BULLET,
    	EV_PLAY_FX,
    	EV_PLAY_FX_ON_TAG,
    	EV_EARTHQUAKE,
    	EV_GRENADE_SUICIDE,
    	EV_OBITUARY
    } entity_event_t;
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

  3. The Following User Says Thank You to maxdamage99 For This Useful Post:

    kung foo man (22nd March 2019)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •