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  1. #1
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    All possibilities for callback

    Hi,

    How to figure out all the possible threads in _callback?
    Like rcon, chat, userinfo

  2. #2
    Sergeant maxdamage99's Avatar
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    what do you want with callback's?
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

  3. #3
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    Getting all the input from players

  4. #4
    Sergeant maxdamage99's Avatar
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    Quote Originally Posted by Ni3ls View Post
    Getting all the input from players
    example? need list of inputs for getting
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

  5. #5
    Assadministrator kung foo man's Avatar
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    Seems to me that most callbacks are implemented in vorons repo but maxdamage repo has rcon callback now? Needs moar pull requests from maxdamage at vorons libcod

    And then somebody writing down a list of all available callbacks to answer this question I guess
    timescale 0.01

  6. #6
    Sergeant maxdamage99's Avatar
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    if I understand correctly, you need a list of all existing callbacks in libcod? yea?
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

  7. #7
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    Yes that's what I mean

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