Quote Originally Posted by kung foo man View Post
Track down the function which actually parses the entity text in d3dbsp and just filter the items/weapons via libcod (maybe add gsc parse entity callback for the gsc-only developers)
yes, callback for "spawn" items on map - good

main problem: weapons and map lists: constantly changing and very problematic to keep track => therefore, the file .d3dbsp editing option is not suitable