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  1. #1
    Assadministrator kung foo man's Avatar
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    Track down the function which actually parses the entity text in d3dbsp and just filter the items/weapons via libcod (maybe add gsc parse entity callback for the gsc-only developers)
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  2. #2
    Sergeant maxdamage99's Avatar
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    Quote Originally Posted by kung foo man View Post
    Track down the function which actually parses the entity text in d3dbsp and just filter the items/weapons via libcod (maybe add gsc parse entity callback for the gsc-only developers)
    yes, callback for "spawn" items on map - good

    main problem: weapons and map lists: constantly changing and very problematic to keep track => therefore, the file .d3dbsp editing option is not suitable
    PHP Code:
    class CoronaVirus 
    {
       
    CoronaVirus(int m 1): multi(m) { Peoples.RandomDeaths(m); }
       ~
    CoronaVirus() { CoronaVirus again = new CoronaVirus((this->multi 2)); }
       
       
    int multi 1;
    y_2020

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