Results 1 to 10 of 12

Thread: disable playercollision Voron's libcod

Threaded View

Previous Post Previous Post   Next Post Next Post
  1. #12
    Private First Class
    Join Date
    Oct 2013
    Posts
    219
    Thanks
    56
    Thanked 105 Times in 66 Posts
    Thanks everyone for the information.

    I played around and it looks like CONTENTS_BODY is responsible for displaying the player names, unfortunately enabling it forces collision on so I don't think no collision + player names will be possible.

    I did some further digging and found that you can also disable collision by hooking SV_ClipMoveToEntity but it is server-side so there is a delay due to your ping and it will take an extra second before it will allow you to walk through a player.

    So unfortunately it looks like proper no collision + player names is not possible.

  2. The Following User Says Thank You to filthy_freak_ For This Useful Post:

    kung foo man (23rd December 2018)

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •