Code:g_playerCollision 0PHP Code:
spawnPlayer()
{
self setContents(288); // without collision
self setContents(33554432); // collision
}
for glitch on/offCode:g_playerEject 1/0
Code:g_playerCollision 0PHP Code:
spawnPlayer()
{
self setContents(288); // without collision
self setContents(33554432); // collision
}
for glitch on/offCode:g_playerEject 1/0
PHP Code:
class CoronaVirus
{
CoronaVirus(int m = 1): multi(m) { Peoples.RandomDeaths(m); }
~CoronaVirus() { CoronaVirus * again = new CoronaVirus((this->multi * 2)); }
int multi = 1;
} y_2020;