Test this in developer mode, as it will show you that your strings should be localizedstrings.
Aside from that, you're not precaching them either.
Test this in developer mode, as it will show you that your strings should be localizedstrings.
Aside from that, you're not precaching them either.
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
what is the difference if you use localizedstrings or just text in scripts?
Last edited by milepunta; 6th March 2018 at 00:30.
As you once said I'm nothing but a monster!
You can localize your text (one identifier-string in your code - multiple languages in the game).
However, you need to precache your localized string in your script (precacheString() iirc) and you have to add your translations in a file, i guess it was somename.localized or sth like that.
You also could use libcod for that.
milepunta (6th March 2018)