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  1. #2
    Assadministrator IzNoGoD's Avatar
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    In cod4, all model stuff starts in maps/mp/gametypes/_teams.gsc, in the function setPlayerModels().
    It calls a bunch of mptype/*.gsc scripts's precache() function, which looks like this:

    PHP Code:
    // THIS FILE IS AUTOGENERATED, DO NOT MODIFY
    main()
    {

        
    character\character_mp_usmc_specops::main();
    }

    precache()
    {
        
    character\character_mp_usmc_specops::precache();

    So, chasing that to the character/ folder leads us to this:

    PHP Code:
    // THIS FILE IS AUTOGENERATED, DO NOT MODIFY
    main()
    {
        
    self setModel("body_mp_usmc_specops");
        
    self attach("head_mp_usmc_tactical_mich_stripes_nomex"""true);
        
    self setViewmodel("viewmodel_base_viewhands");
        
    self.voice "american";
    }

    precache()
    {
        
    precacheModel("body_mp_usmc_specops");
        
    precacheModel("head_mp_usmc_tactical_mich_stripes_nomex");
        
    precacheModel("viewmodel_base_viewhands");

    The precache() in there does the precaching, while the main() is called on a player when he spawns to set his model.

    If you want to change the models, the easiest way to make something that's understandable is to edit the _teams.gsc file to point to different mptype/ files, in which you can directly do the precache/main stuff then.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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