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Thread: PICK up and MOVE MG42 Mod (Mobile MG42)

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  1. #1
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    Okay, here it is. Please get the download from here: DOWNLOAD

    Some notes:

    1. I did not mess too much with the menus. In my opinion, they are a mess, but it would take a long time to sort them out, and I just don't have the time.

    2. You can deploy any fixed turret on a map that has them (some gametypes don't have them - like CTF for example). Also, of course, if you pick either the MG42 or the 30CAL from the menu, you can deploy them as per the AWE mod. There is a "user hint" at the top of the screen which tells you what to do.

    3. I renamed weapon1_mp to mg42_carry_mp; and weapon2_mp to 30cal_carry_mp. I tried to name them to mg42_mp and 30cal_mp, but that crashed the server for some reason. I'm not quite sure why. So, I renamed them to "_carry_mp" instead.

    4. Other than in maps\mp\gametypes\_turrets.gsc all the script functions are in _weapons.gsc. There are a lot of them. You have to watch weapon changes, and watch for binocular usage as well.

    5. I put all the init() functions in _callbacksetup.gsc to kick it all off instead of using the gametype files.

    6. I removed the deletePlacedEntitys function as the AWE code has it as well. So, you can delete placed fixed turrets on maps with a dvar. Please see the config file for all the dvar settings.
    Last edited by Tally; 27th February 2018 at 18:16.

  2. The Following User Says Thank You to Tally For This Useful Post:

    G-Stuff002 (27th February 2018)

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