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Thread: compare vpoint - player's looking position

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  1. #10
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    Quote Originally Posted by serthy View Post
    When fixing silent aim, maybe do something like this (after you get the players eye-pos based on the current stance):

    PHP Code:
    trace bulletTracestart end true attacker );

    if( !
    isDefinedtrace["entity"] ) || !isPlayertrace["entity"] ) || trace["entity"] != victim || distancetrace["position"] , vPoint ) > )
        
    iPrintLn"silent aim" ); 
    i figured out if player hits to for example near of boots , bullettrace doesnt stop. it ends on the ground. actually eattacker hits to evictim but it is not same in bullettrace
    Last edited by feanor; 17th November 2017 at 19:12.

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