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Thread: [RTCW] File Formats

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    Quote Originally Posted by kung foo man View Post
    The formats probably aren't so hard to reverse engineer, but I guess just nobody gives a fuck to do the work for you. When you have "so much interest", what did you do till now? Did you try anything?

    "If you wanna get something done, do it yourself"

    Probably of use: https://www.sweetscape.com/010editor/

    You should also know some programming, otherwise it's kinda useless to know the format without the ability to write a converter/viewer/whatever. The explorative REPL for Python would be quite useful.
    For this purpose, I used the 010 editor with the format specification for this program.
    The file header is incomprehensible coded / written.

    I was trying to find in the header of the file the offset and length of a piece of known data: shaders and entities. They did not approach the real data.

    I do not understand much in binary files
    Last edited by Eugeny; 10th August 2017 at 20:43.

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