Look in the weapons/mp grenade_* weapon files and search cookOffHold\0\, just set it to 1, IIRC that enables the cooking
If you wan't to access the cook time programmatically, you can use vorons libcod:
Code:player getCookTime();
Look in the weapons/mp grenade_* weapon files and search cookOffHold\0\, just set it to 1, IIRC that enables the cooking
If you wan't to access the cook time programmatically, you can use vorons libcod:
Code:player getCookTime();
timescale 0.01
feanor (24th April 2017)