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Thread: [CoD2] Install CoD2 on your VDS much faster!

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  1. #1
    Assadministrator IzNoGoD's Avatar
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    Save over 1.5gig of disk space by replacing the localized_english 0-10 with this one file:localized_english_iw99.iwd

    You still gotto keep localized 11 though, but that's originally not part of 1.2 afaik. Doesn't hurt to include it though, fixes a tiny issue with the downloading message.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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  3. #2
    Private Lonsofore's Avatar
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    Quote Originally Posted by IzNoGoD View Post
    Save over 1.5gig of disk space by replacing the localized_english 0-10 with this one file:localized_english_iw99.iwd

    You still gotto keep localized 11 though, but that's originally not part of 1.2 afaik. Doesn't hurt to include it though, fixes a tiny issue with the downloading message.
    Wow, that's cool! Updated torrent and link with this file, thank you :)

  4. #3
    Assadministrator IzNoGoD's Avatar
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    Quote Originally Posted by Lonsofore View Post
    Wow, that's cool! Updated torrent and link with this file, thank you

    Due to legal issues I will tell you that I might "know a guy" who "might" be seeding that torrent from 4 seedboxes.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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  6. #4
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    Got some follow-up questions about localized strings. Sorry for the necrobump.

    Quote Originally Posted by IzNoGoD View Post
    Save over 1.5gig of disk space by replacing the localized_english 0-10 with this one file:localized_english_iw99.iwd
    Thanks for sharing this. I have a few questions:

    1. Is it safe to rename this IWD? (Looking to shorten it.)
    2. If it is safe to rename, does it matter where it goes in the load order?
    3. Is it safe to make this IWD be server-side only?


    I think the answers are "yes", "not really", "yes", but I just want to check with someone who'd know better than me.

    If anyone stumbles on this thread while searching for info, for my server, I did the following:

    • Removed localized_english 0-10 from `main`
    • Kept `localized_english_iw11.iwd` in `main`
    • Put this file into a directory sibling to `main` that corresponds to my server's `fs_game`
    • Renamed this file to `zzz_svr_str.iwd` (`_svr_` keeps this file from being downloaded to the client)


    ...and everything seems to be working fine.

    Quote Originally Posted by teufel View Post
    Remove localized files too and the servers will still start.
    I tried this, too. Can confirm that the server starts. I saw the following error in the console:

    ERROR: No languages available because no localized assets were found
    From a previous thread, it seems that I should also be seeing this error:

    Couldn't load default_localize_mp.cfg
    However, I'm not seeing that error, and everything seems to run just fine. I'm running COD2 1.3; confirmed working without libcod.

    Does anyone know definitively if we need the localized IWDs on the server at all?

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    Private Paho's Avatar
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    Will result in an error: Unauthenticated client detected - invalid IWD files! path - All files on the server and on the client are compared. If some file is not in the mods or maps on the server to which you are connected, and which are cached somewhere (from somewhere a non-existent file is accessed), then the presence of it in the client in any other downloaded file from other servers will lead to conflict.

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    Hmm... I just thought about file structure. If you want to start 2 identical servers on the same versions, with custom maps, you will have a problem - fs_homepath (.callofduty2 folder). With the same fs_game and the same fs_homepath you will have problems with Library (2 maps in server folder - users will download both, even they don't need one of them).

    So, let's think about it - how to avoid it, any opinions?

    Yes, we can create new fs_homepath for each server, but it isn't correct, I think... We can also ask about count of servers with the same fs_game... yeah, maybe it's the best way here, but I also want to hear some killtube opinions.

  11. #7
    Assadministrator IzNoGoD's Avatar
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    Create homepath with net_port in it, will avoid any collision ever.

    Just soft-link it, doesn't take up more space.
    "Does not work" is an error report for a bug between keyboard and chair.

    All hail Artie Effem

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  13. #8
    Private Lonsofore's Avatar
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    Update! What's new:
    - Updated paths for fs_homepath - now each server has it's own
    - Added startup.sh file, where you can add something, what you wanna start with the system (using cron). And there you can automatically add torrent seeding and cod2 servers (after question, of course).

  14. #9
    Private Lonsofore's Avatar
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    Little fix. Change your sh servers files in cod2_1_0, cod2_1_2, cod2_1_3. Replace there this line:
    Code:
    "./cod2_lnxded" "$PARAMS"
    to this (use your version here instead cod2_1_0):
    Code:
    "$HOME/cod2_1_0/cod2_lnxded" "$PARAMS"
    You have to change it if you want to start this sh from another folder (not from cod2_1_0 or your version) or if you use autostart script.

    Added few tips to the head message also.
    Last edited by Lonsofore; 30th June 2017 at 18:11.

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    PARAMS="+set fs_homepath $HOME/.callofduty2_$ver Created but -bash: cd: /home/userme/.callofduty2_1_2: No such file or directory

    +set fs_game $srv_fs

    my $srv_fs : fs_game_dosya2 -> /home/userme/cod2/servers/fs_game_dosya2

    -bash: cd: /home/userme/cod2/servers/fs_game_dosya2: No such file or directory


    what is for fs_homepath and +set fs_game ?

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