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Thread: [CoD2] Install CoD2 on your VDS much faster!

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  1. #24
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    Got some follow-up questions about localized strings. Sorry for the necrobump.

    Quote Originally Posted by IzNoGoD View Post
    Save over 1.5gig of disk space by replacing the localized_english 0-10 with this one file:localized_english_iw99.iwd
    Thanks for sharing this. I have a few questions:

    1. Is it safe to rename this IWD? (Looking to shorten it.)
    2. If it is safe to rename, does it matter where it goes in the load order?
    3. Is it safe to make this IWD be server-side only?


    I think the answers are "yes", "not really", "yes", but I just want to check with someone who'd know better than me.

    If anyone stumbles on this thread while searching for info, for my server, I did the following:

    • Removed localized_english 0-10 from `main`
    • Kept `localized_english_iw11.iwd` in `main`
    • Put this file into a directory sibling to `main` that corresponds to my server's `fs_game`
    • Renamed this file to `zzz_svr_str.iwd` (`_svr_` keeps this file from being downloaded to the client)


    ...and everything seems to be working fine.

    Quote Originally Posted by teufel View Post
    Remove localized files too and the servers will still start.
    I tried this, too. Can confirm that the server starts. I saw the following error in the console:

    ERROR: No languages available because no localized assets were found
    From a previous thread, it seems that I should also be seeing this error:

    Couldn't load default_localize_mp.cfg
    However, I'm not seeing that error, and everything seems to run just fine. I'm running COD2 1.3; confirmed working without libcod.

    Does anyone know definitively if we need the localized IWDs on the server at all?

  2. The Following User Says Thank You to vesicant For This Useful Post:

    kung foo man (15th April 2022)

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