Got some follow-up questions about localized strings. Sorry for the necrobump.
Thanks for sharing this. I have a few questions:
- Is it safe to rename this IWD? (Looking to shorten it.)
- If it is safe to rename, does it matter where it goes in the load order?
- Is it safe to make this IWD be server-side only?
I think the answers are "yes", "not really", "yes", but I just want to check with someone who'd know better than me.
If anyone stumbles on this thread while searching for info, for my server, I did the following:
- Removed localized_english 0-10 from `main`
- Kept `localized_english_iw11.iwd` in `main`
- Put this file into a directory sibling to `main` that corresponds to my server's `fs_game`
- Renamed this file to `zzz_svr_str.iwd` (`_svr_` keeps this file from being downloaded to the client)
...and everything seems to be working fine.
I tried this, too. Can confirm that the server starts. I saw the following error in the console:
From a previous thread, it seems that I should also be seeing this error:ERROR: No languages available because no localized assets were found
However, I'm not seeing that error, and everything seems to run just fine. I'm running COD2 1.3; confirmed working without libcod.Couldn't load default_localize_mp.cfg
Does anyone know definitively if we need the localized IWDs on the server at all?