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  1. #1
    Assadministrator kung foo man's Avatar
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    Make some epic geometry in CoD2Radiant:

    Click image for larger version. 

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    Go to Menu: Selection -> Maya Export...

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    Just click Ok (file will be saved in maya/bin folder in CoD2 folder)

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    Use the "source" command in Maya6 to import the .mel-file: source "H:\\DATA\\COD2MODDING\\SERVER\\bin\\maya\\radiant Import.mel";

    Click image for larger version. 

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    The brush will be big as fuck, so that the maya camera will far-clip the geometry (and you might see nothing). Either google how to increase far-clip-range or just scale the model down to .01

    For that, click ctrl-a to toggle the attribute editor and then just scale it down:

    Click image for larger version. 

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    Now you got it in maya, can edit it and just export as .obj

    I have no clue about textures tho, probably the dxripper would handle that.
    timescale 0.01

  2. The Following 2 Users Say Thank You to kung foo man For This Useful Post:

    kubislav23 (17th March 2017),RobsoN (19th March 2017)

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