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10th January 2017, 07:22
#10
Well, for now I just modified the packets using a proxy.
This works well with protocol version, statusResponse or infoResponse.
Even the Huff-Encoded packets (e.g. "connect") work well.
I wasn't able to decode the "other" gamepackets yet.. Is there any other encryption being used?
I tried it using a proxy because it seemed a lot easier to me
Last edited by fabio; 10th January 2017 at 10:51.
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