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Thread: CoD UO: Allow 1.41 and 1.51

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  1. #10
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    Well, for now I just modified the packets using a proxy.
    This works well with protocol version, statusResponse or infoResponse.

    Even the Huff-Encoded packets (e.g. "connect") work well.

    I wasn't able to decode the "other" gamepackets yet.. Is there any other encryption being used?

    I tried it using a proxy because it seemed a lot easier to me
    Last edited by fabio; 10th January 2017 at 10:51.

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