Now i'm confused. What do i have to do?
I obv changed that + to *. I dont know how that happened
//edit:
After taking a look at my video again i realized something thats weird.
On the third ramp (0.35) the print from
is (330,0,0)Code:VectortoAngles(newPos["normal"])
If i set the angles of the object directly to that value its the same as in the video and as you can see its wrong.
If i set it to (0,0,330), its exactly as it should be.
Why the hell is that shit basically mirrored? Is there something that i'm missing there?