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  1. #22
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    Quote Originally Posted by stevomitric View Post
    Negative things:
    • Delay. When connected to the fake server i experienced a ping increase from 40-50 ms (regular) to 70-80 ms.
    • All players connected to the fake server have same IP. Banning one fake player will result in banning them all.
    • IF your fake server is on the same machine as your original server, players will have 0 GUID.
    I did the same with my CoD UO Server. My Proxy is written in Java (multi-threaded) and works fine. No Ping increase at all.
    I also get the client IPs with \rcon status for example. I mapped the local ports of the proxy to their original IP addresses. Then I simply replace them in "status" command.
    I didn't solve the GUID problem, because I didn't need it. But it's possible for sure. I guess you have to use ipAuthorize and challengeResponse or something

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    kung foo man (16th March 2017)

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