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5th October 2016, 18:05
#14
I had the same problem but fixed it. Its not perfect but atleast its working.
- Open APE, create a new GDT and give it any name.
- Create a new Asset in the created GDT.
- Name it something like "mp_ssi_fixed".
- Set the type to "ssi".
- Make sure the new asset is created in the correct GDT.
- Change the settings to this: http://i.imgur.com/8xVHEtc.jpg
- Save everything and open your map in the radiant.
- Select your sun volume (make sure nothing else is selected).
- Open the entity info and change the light state 1 to "mp_ssi_fixed".
- Press F8 and rebuild the lighting.
- Have fun with the new light!
If you dont like the sun position, change the values (Pitch/Yaw).
Make sure that ALL settings are the same, only pitch/yaw can be changed without getting into lighting problems again.
Its a beta and we just have to wait for treyarch to fix that stupid lighting but.
Last edited by DjTranceFire; 5th October 2016 at 18:13.
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The Following 3 Users Say Thank You to DjTranceFire For This Useful Post:
Jared (10th October 2016),kung foo man (5th October 2016),MeGaBooM (6th October 2016)
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