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Thread: ERROR: Could not find zone 'ge_zm_basemod'

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  1. #8
    Assadministrator kung foo man's Avatar
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    Found something which might resemble the old fashioned .iwd file:

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    7zip can't open it tho, and the beginning of the file is "KAPI", part of file format here: http://aluigi.altervista.org/quickbms.htm + http://aluigi.altervista.org/bms/cod_kapi.bms

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    The quickbms script isn't working tho and cba to contact him:

    Code:
    quickbms.exe  kapi.bms mp_fucku.xpak
    
    QuickBMS generic files extractor and reimporter 0.7.6a
    by Luigi Auriemma
    e-mail: me@aluigi.org
    web:    aluigi.org
            (Aug 22 2016 - 18:08:37)
    
                       quickbms.aluigi.org  Homepage
                                zenhax.com  ZenHAX Forum
                                   @zenhax  Twitter & Scripts
    
    - open input file C:\Users\kung\Desktop\quickbms\mp_fucku.xpak
    - open script kapi.bms
    - set output folder .
    
      offset   filesize   filename
    --------------------------------------
      00000000 48         00000000.dat
    - SCRIPT's MESSAGE:
      Error: unknown FLAGS 0x00000093, contact me
    
    
    - 1 files found in 0 seconds
      coverage file 0     0%   708        40534016
    Also found a fast way to reload a mp_mapname.gsc without 1) Quit game 2) Link Map 3) start BO3 game again. Basically just start the Mod Launcher twice and use the 2nd instance to re-link the .ff and xpak. At every script change, the .ff and .xpak will change their md5 hash. Kinda makes no sense to me, why a script file is going to affect 2 mod files. Couldn't figure out how to run a .gsc without any linking.


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    timescale 0.01

  2. The Following User Says Thank You to kung foo man For This Useful Post:

    kubislav23 (3rd October 2016)

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