Found something which might resemble the old fashioned .iwd file:
7zip can't open it tho, and the beginning of the file is "KAPI", part of file format here: http://aluigi.altervista.org/quickbms.htm + http://aluigi.altervista.org/bms/cod_kapi.bms
The quickbms script isn't working tho and cba to contact him:
Code:
quickbms.exe kapi.bms mp_fucku.xpak
QuickBMS generic files extractor and reimporter 0.7.6a
by Luigi Auriemma
e-mail: me@aluigi.org
web: aluigi.org
(Aug 22 2016 - 18:08:37)
quickbms.aluigi.org Homepage
zenhax.com ZenHAX Forum
@zenhax Twitter & Scripts
- open input file C:\Users\kung\Desktop\quickbms\mp_fucku.xpak
- open script kapi.bms
- set output folder .
offset filesize filename
--------------------------------------
00000000 48 00000000.dat
- SCRIPT's MESSAGE:
Error: unknown FLAGS 0x00000093, contact me
- 1 files found in 0 seconds
coverage file 0 0% 708 40534016
Also found a fast way to reload a mp_mapname.gsc without 1) Quit game 2) Link Map 3) start BO3 game again. Basically just start the Mod Launcher twice and use the 2nd instance to re-link the .ff and xpak. At every script change, the .ff and .xpak will change their md5 hash. Kinda makes no sense to me, why a script file is going to affect 2 mod files. Couldn't figure out how to run a .gsc without any linking.