if(current=="iwx_sprint_mp")

current=slot; // the slot from the sprint function

Sprint()
{
self endon("disconnect");
self notify("start_sprinting");

sprint_weap="iwx_sprint_mp";
slot="";
if(self getcurrentweapon()==self getweaponslotweapon("primary"))
slot="primary";
else
slot="primaryb";
self.sweapon=self getcurrentweapon();

if(self.sweapon==sprint_weap || self.sweapon=="none")
return;