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23rd July 2016, 14:50
#24
if(current=="iwx_sprint_mp")
current=slot; // the slot from the sprint function
Sprint()
{
self endon("disconnect");
self notify("start_sprinting");
sprint_weap="iwx_sprint_mp";
slot="";
if(self getcurrentweapon()==self getweaponslotweapon("primary"))
slot="primary";
else
slot="primaryb";
self.sweapon=self getcurrentweapon();
if(self.sweapon==sprint_weap || self.sweapon=="none")
return;
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