You should enable developer, then see that this throws an "infinite loop error", use common sense and add a wait. Probably want to thread this as well.
You should enable developer, then see that this throws an "infinite loop error", use common sense and add a wait. Probably want to thread this as well.
"Does not work" is an error report for a bug between keyboard and chair.
All hail Artie Effem
is this function correct?
checkMatchStart()
{
oldvalue["teams"] = level.exist["teams"];
level.exist["teams"] = false;
if(level.exist["allies"] && level.exist["axis"])
level.exist["teams"] = true;
if(!oldvalue["teams"] && level.exist["teams"])
{
if(!game["matchstarted"])
{
level notify("kill_endround");
level.roundended = false;
level thread endRound("reset");
}
else
{
level notify("kill_endround");
level.roundended = false;
level thread getTeamWinHUD("draw");
level thread endRound("draw");
}
return;
}
}