Quote Originally Posted by IzNoGoD View Post
i guess you tried org playsound("american_yes_sir"); already?
yeah, i've tried everything that was proposed here and all sorts of random scenarios that i can think of, including many different sounds and sound alias settings.
has anyone even gotten the COD1 spawn() entities to playsound() in multiplayer?

i *do* see that in mods, yet the whole thing seems a bit suspicious.