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6th January 2016, 00:59
#1
By the way ConvictioNDR, I think all the IK's and constraints on the CoD2 rig may be another reason as to what's causing it to crash when the tanims are imported. Maybe you could try using these viewhands as a workaround for the CoD2 anims. I found them in the CoD4 raw directory from the modtools. I haven't tested it yet to see if it works, but the meshes themselves appear to be exactly the same as the american MP hands in CoD2 and the rig is different (no sleeve deform, knife joint, and slightly different finger rig), so I think we're on the right track.
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The Following 2 Users Say Thank You to the_law For This Useful Post:
ConvictioNDR (6th January 2016),kung foo man (6th January 2016)
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