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29th November 2015, 21:58
#3
Holy sh*t it's ConvictioNDR! You're the guy who did this right? https://www.youtube.com/watch?v=aSRRlptIrg8
Mind if I ask how you got those extremely detailed models into CoD4 without getting the "too many vertices" error? I tried porting the SVG-100 with modified Barrett anims but I can't figure out how to reduce it enough to get into CoD2 or CoD4. Then again Maya 6.0 doesn't give too many options for reducing models.
As for the topic at hand, I have no idea. With Maya 6.0 it just crashes when I import the .tanim. Seeing as you can actually import them, though, I could suggest this. Try it on the CoD2 viewhands instead, as I know that CoD4+ anims can't be simply ported into CoD2 because the fingers will be weirdly twisted. Maybe the rig is the root of your problem.
Last edited by the_law; 29th November 2015 at 22:01.
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