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Thread: Bouncing Betty

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  1. #1
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    Quote Originally Posted by Ni3ls View Post
    Check the getstance of the affected players and return 0 if they are not standing
    I'm more trying to find out a way that makes it so it doesn't matter what stance the players in, as long as his entire body is under the bouncing betty's when its in the air, he won't get affected by the explosion.

  2. #2
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    Code:
    	if( self getstance() == "prone" )
    	{
    	radiusDamage( betty.origin, 40, 200, 20, self ); 
    	}
    	else if( self getstance() == "stand" )
    	{
    	radiusDamage( betty.origin, 200, 200, 50, self ); 
    	}
    	else if( self getstance() == "crouch" )
    	{
    	radiusDamage( betty.origin, 100, 200, 50, self ); 
    	}
    I put that in the above thread, but it is making it so that the betty will kill players in the radius based on the betty thrower's stance, not on the players in the radius' stance. I can't find the problem..

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