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Thread: Analyzing COD2/COD4 logfiles; Documentation out there?

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  1. #1
    Private CaptainSlow's Avatar
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    I'm currently trying to analyze why Statsgen2 reports that 2 players have been teamkilling each other with a sniper rifle, which should be impossible since FF is off on our COD4 servers.

    The gametype was sabotage (on COD4) and in in the serverlog, I find the following lines:

    Code:
     39:51 K;0000000046b1d170fcea01807b71cdda;7;;Nad3r77;0000000046b1d170fcea01807b71cdda;6;;MrTALAL-77;m40a3_mp;147;MOD_HEAD_SHOT;head
     40:37 K;0000000046b1d170fcea01807b71cdda;6;;MrTALAL-77;0000000046b1d170fcea01807b71cdda;7;;Nad3r77;m40a3_mp;107;MOD_RIFLE_BULLET;torso_lower
    According to the posts above by IzNoGod and voron00 (tnx), the teams of both players are blank. Is that why Statsgen reports it as a teamkill?

    Here's another interesting one:
    Code:
     90:17 D;00000000f36948fa19f10f4e4042b1e7;6;allies;DAVESSON;0000000026d3972828f323e89cb9e561;7;axis;belzebass;concussion_grenade_mp;1;MOD_GRENADE_SPLASH;none
     90:18 K;00000000f36948fa19f10f4e4042b1e7;6;;DAVESSON;0000000026d3972828f323e89cb9e561;7;;belzebass;deserteagle_mp;44;MOD_HEAD_SHOT;head
    In the first line the team is logged, second line and the team is empty again... Why and how is this possible?
    Slow and Steady wins the race

  2. #2
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    Quote Originally Posted by CaptainSlow View Post
    I'm currently trying to analyze why Statsgen2 reports that 2 players have been teamkilling each other with a sniper rifle, which should be impossible since FF is off on our COD4 servers.

    The gametype was sabotage (on COD4) and in in the serverlog, I find the following lines:

    Code:
     39:51 K;0000000046b1d170fcea01807b71cdda;7;;Nad3r77;0000000046b1d170fcea01807b71cdda;6;;MrTALAL-77;m40a3_mp;147;MOD_HEAD_SHOT;head
     40:37 K;0000000046b1d170fcea01807b71cdda;6;;MrTALAL-77;0000000046b1d170fcea01807b71cdda;7;;Nad3r77;m40a3_mp;107;MOD_RIFLE_BULLET;torso_lower
    According to the posts above by IzNoGod and voron00 (tnx), the teams of both players are blank. Is that why Statsgen reports it as a teamkill?

    Here's another interesting one:
    Code:
     90:17 D;00000000f36948fa19f10f4e4042b1e7;6;allies;DAVESSON;0000000026d3972828f323e89cb9e561;7;axis;belzebass;concussion_grenade_mp;1;MOD_GRENADE_SPLASH;none
     90:18 K;00000000f36948fa19f10f4e4042b1e7;6;;DAVESSON;0000000026d3972828f323e89cb9e561;7;;belzebass;deserteagle_mp;44;MOD_HEAD_SHOT;head
    In the first line the team is logged, second line and the team is empty again... Why and how is this possible?

    Looks like some players have switched teams. The logprint() will record it as a death (player suicide passes through the callback_playerKilled method), but no team will show because there is no logging method to store previous team vs new team.

  3. The Following User Says Thank You to Tally For This Useful Post:

    CaptainSlow (4th October 2015)

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