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Thread: Picking up 'grenade' weapontypes [CoD4]

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  1. #11
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    Quote Originally Posted by Tally View Post
    Why would you replace "player" with "owner"? Where is "owner" defined? It isn't! But player is. So, I guess you should leave "player" as being the right entity.



    Both what? There is 1 script. What is the second one you are referring to?
    Code:
    setMarker( origin )
    {
    	
    	trigger = spawn( "trigger_radius", origin-(0,0,32), 0, 32, 64 );
    	
    	for(;;)
    	{
    		trigger waittill( "trigger", user );
    		
    		if( user canUse( user ) )
    			user.lowerMessage SetText( &"MPUI_PRESS_USE_TO_PICK_TK" );
    			user.lowerMessage.alpha = 1;
    			user.lowerMessage FadeOverTime( 0.05 );
    			user.lowerMessage.alpha = 0;
    
    		if( user usebuttonpressed() )
    		{
    			if( user == owner )
    			{
    				if( self deleteTK() )
    				{
    					tkammo = user getammocount( "throwingknife_mp" );
    					user setWeaponAmmoOverall( "throwingknife_mp", tkammo+1 );
    				}
    			}
    			else
    			{
    				return false;
    			}
    			break;
    		}
    	}
    }
    and one with owner at the beginning of the thread

    Code:
    setMarker( origin, owner )
    {
    	
    	trigger = spawn( "trigger_radius", origin-(0,0,32), 0, 32, 64 );
    	
    	for(;;)
    	{
    		trigger waittill( "trigger", user );
    		
    		if( user canUse( user ) )
    			user.lowerMessage SetText( &"MPUI_PRESS_USE_TO_PICK_TK" );
    			user.lowerMessage.alpha = 1;
    			user.lowerMessage FadeOverTime( 0.05 );
    			user.lowerMessage.alpha = 0;
    
    		if( user usebuttonpressed() )
    		{
    			if( user == owner )
    			{
    				if( self deleteTK() )
    				{
    					tkammo = user getammocount( "throwingknife_mp" );
    					user setWeaponAmmoOverall( "throwingknife_mp", tkammo+1 );
    				}
    			}
    			else
    			{
    				return false;
    			}
    			break;
    		}
    	}
    }
    If i don't put 'owner' at the beginning of the thread it causes a compile error as this part of the thread used in the beginning script
    Last edited by akuma2099; 15th September 2015 at 12:53.

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