Yeah, we get that bit, but like Izno says, it is unclear exactly what you want. You say the player selects the killstreaks, then you say they automatically set themselves when the player reaches the right value. So, you need to clarify what you are trying to do.
I did all this for a COD4 mod where I replicated Black Ops 1 killstreak selection. I had a ton of menu itemdef that represented the selections the player made. Then, when they were fighting and got the right amount of kills, the killstreak that was selected for that value became live and they could call it in. You need to clarify if this is what you are trying to achieve.