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Replace plant models
Hello,
I would like to edit the stock SD gametype with a little feature. In every round the plant models will be different. So, I replaced the basic models to a random one and removed the Clip brushes from the bomzones. Now players can walk through the models. I tried to spawn a trigger_radius and then call SetContents and tried the SetBounds and SetContents combo but the result is the same. The solid "object" will be a cylinder and it seems so stupid around the model, can I spawn a solid square or any better idea to do this?
Thanks in advance!
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