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Thread: Convert cod4 animation to cod2

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  1. #1
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    May 2014
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    I think the problem is "j_mainroot" bone. When you import a *.tanim file in Maya the "j_mainroot" bone goes to the origin (Translate Z is about 0) and when you try it in cod2 the character is in the ground

  2. The Following 3 Users Say Thank You to hoek For This Useful Post:

    filthy_freak_ (18th June 2015),Ni3ls (18th June 2015),the_law (6th July 2015)

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