I think the problem is "j_mainroot" bone. When you import a *.tanim file in Maya the "j_mainroot" bone goes to the origin (Translate Z is about 0) and when you try it in cod2 the character is in the ground
I think the problem is "j_mainroot" bone. When you import a *.tanim file in Maya the "j_mainroot" bone goes to the origin (Translate Z is about 0) and when you try it in cod2 the character is in the ground
filthy_freak_ (18th June 2015),Ni3ls (18th June 2015),the_law (6th July 2015)