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  1. #1
    Global Mossaderator Mitch's Avatar
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    Quote Originally Posted by Ni3ls View Post
    Thats punkbuster GUID?
    Yes, it has something to do with your connect message. It contains a pb hash too. The server probably uses this.
    Their servers are listed in the master server list. I'm assuming with a invalid key you will get a COD guid 0 (as seen in /rcon status).

    Client A (to master server)
    PHP Code:
    ˙˙˙˙getKeyAuthorize 0 KEYXXXXXXXXXXXXX PB aaaaaaaaaaaaaaaaaaaaaaaaaaa_hash 
    Your CO2 server sent this to the master server
    PHP Code:
    ˙˙˙˙getIpAuthorize challenge_num_a 1.1.1.1 "fs_game" 0 PB "aaaaaaaaaaaaaaaaaaaaaaaaaaa_hash" 
    The master server responds with
    PHP Code:
    ˙˙˙˙ipAuthorize challenge_num_a accept KEY_IS_GOOD 12345 master_aaaaaaaaaaaaaaaaaaaa_hash 
    Client B
    PHP Code:
    ˙˙˙˙getKeyAuthorize 0 KEYXXXXXXXXXXXXX PB bbbbbbbbbbbbbbbbbbbbbbbbbbb_hash
    ˙˙˙˙getIpAuthorize challenge_num_b 1.1.1.2 
    "fs_game" 0 PB "bbbbbbbbbbbbbbbbbbbbbbbbbbb_hash"
    ˙˙˙˙ipAuthorize challenge_num_b deny INVALID_CDKEY 0 master_bbbbbbbbbbbbbbbbbbbb_hash 
    * 'aaaaaaaaaaaaaaaaaaaaaaaaaaa_hash' is your client pb hash and 'master_bbbbbbbbbbbbbbbbbbbb_hash' is your server pb hash.
    ** 12345 is the player COD guid.
    Last edited by Mitch; 3rd June 2015 at 09:45. Reason: added master server messages example

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