Quote Originally Posted by ORDI View Post
PHP Code:
Callback_PlayerDamage(eInflictoreAttackeriDamageiDFlagssMeansOfDeathsWeaponvPointvDirsHitLocpsOffsetTime)
{
    if(
self.sessionteam == "spectator")
        return;
        
    if (
isdefined(eAttacker) && isdefined(self) && eAttacker == self && sWeapon == "rpg_mp")// the bazooka
        
return; 
But that stops damage to everyone - hunters and zombies alike - as there is no check for which team they are on. Is that what you wanted?