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Thread: Porting animations from CoD5/CoD4 to CoD2

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  1. #1
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    I dunno though, that doesn't really fix it for me.

    When I set the "model" for the xanim, should that model include both the weapon and the hands? Or should it just be the viewmodel of the gun?

  2. #2
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    Quote Originally Posted by the_law View Post
    I dunno though, that doesn't really fix it for me.

    When I set the "model" for the xanim, should that model include both the weapon and the hands? Or should it just be the viewmodel of the gun?
    Use this for a reference:



    The second option is “model”, which can be confusing at first. We associate every animation with a model, which establishes the base pose and proportions that the animation is diverging from. We also get all hierarchy information from the model. Also, any joints that are in the animation but not in the model will be stripped from the animation. We made a special model file called “Base_character” for our full-body character animations. It’s basically just a copy of our Josh model, but we called it base_character to make it easy to find.
    http://wiki.modsrepository.com/index...f_Duty_4:_Maya
    Last edited by Tally; 8th March 2015 at 18:39.

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