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Thread: Porting animations from CoD5/CoD4 to CoD2

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  1. #1
    Private First Class php's Avatar
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    Quote Originally Posted by Tally View Post
    I'm going to do this quick because I am busy right now:

    You need a program named "Lemon" from Tom BMX. But he wont let you download it unless you join his forum, so go here:

    https://undeadmodding.com/

    Then, go here:

    http://tom-crowley.co.uk/downloads/

    Download the Lemon program. Install it. Then, google for any of Tom's video tutorial's on how to use his tools.

    Then go to the Blender site and download version 2.56 - DO NOT download the latest version! Install Blender. Then grab the COD exporter plugin files:

    http://wiki.blender.org/index.php/Ex...all_of_Duty_IO

    Install the plugins.

    Run Lemon and start whatever version of COD you want to use. Use the program to get the animations you want. Then, open the .OBJ animation files in Blender. Then, export them using the COD xanim plugin.
    Actually you have to use the XanimConverter and XmodelUtils because Lemon/Lime only work for MW2 and newer.
    In the XanimConverter there's a convert option which converts them to either CoD2/4/5, or you can use the Maya plugins and import them.

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    Ah, yes. That was the method I used to attempt importing animations, but I never figured out how to get the animation in Maya (even after watching the tutorials).

    The .tanim plugins work, by the way. Maya just crashes every time I try to import the .tanim.

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    Quote Originally Posted by php View Post
    Actually you have to use the XanimConverter and XmodelUtils because Lemon/Lime only work for MW2 and newer.
    In the XanimConverter there's a convert option which converts them to either CoD2/4/5, or you can use the Maya plugins and import them.
    did you mean Tom's Xanim Extractor?

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    Private First Class php's Avatar
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    Yea, in the xanim extractor there's a "tool" xanim converter which converts the xanims to CoD2 format.

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    Quote Originally Posted by php View Post
    Yea, in the xanim extractor there's a "tool" xanim converter which converts the xanims to CoD2 format.
    Which doesn't actually work unless you heavily edit them in Maya. If you try and simply convert them, it is all fucked up in COD2.

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    True. I tried doing that with the animations of the double-barrel shotgun from CoD WaW a few weeks ago, and it was a total mess. The idle animation was completely fucked up, and CoD2 crashed when I tried to fire. :P

    With that said, I am now making some progress towards a working animation.

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