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Thread: Porting animations from CoD5/CoD4 to CoD2

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  1. #1
    Private First Class php's Avatar
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    The way I do it for CoD 1 with porting from CoD4/5+ is I use Lemon/Lime or either XmodelUtils/Xanim Extractor then in Maya fix them and I never used the CoD2/4/5 converter but there was none for CoD1 so I'm doing it in Maya. So open the rigged model then try to drag 'n drop the .tanim ontop of it and see how well it loaded and see what you can do about it. (Also a previous version of the plugin tools broke animations iirc, so perhaps update it?) When you drag 'n drop multiple .tanims after eachother your animation might become buggy, so it's best to reload your base model / .ma/.mb file.

    Some examples which I think turned out quite okay.
    Click image for larger version. 

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    http://cod1.eu/webm/deagle.webm
    the distance of the gun perhaps

    http://cod1.eu/webm/ak47.webm
    the first one is reload is bit off

    http://cod1.eu/webm/raygun.webm

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  3. #2
    Sergeant serthy's Avatar
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    Do I need to change something on the anims (weight-paint/rerig/change joints/rename etc.)?
    Or is it simply a drag'n'drop and export of the anims from other CoD's to CoD2?

  4. #3
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    Quote Originally Posted by serthy View Post
    Do I need to change something on the anims (weight-paint/rerig/change joints/rename etc.)?
    Or is it simply a drag'n'drop and export of the anims from other CoD's to CoD2?
    I'd suggest you watch Tom's video tutorial on it:

    http://tom-bmx.com/downloads/?action=tuts&id=12

    It's quite involved. You have to play around with a lot of settings.

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