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8th March 2015, 19:25
#18
Opened up a few of the stock CoD2 xanims in Tom's XAnim Exporter. I tried doing the animations using the same properties as the g43 animations:
Looping: NO (for all anims this time)
Type: Absolute
I also checked UseBones.
It's still not working, though. Perhaps the problem is in the way I export from .mb to .XANIM_EXPORT?
I would like some input on the steps other modellers/animators go through to export their xanims from Maya to a .XANIM_EXPORT file.
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